GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy

2020 / 2022

GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy

Description

Green entrepreneurship revolves around a set of core principles that set it apart from everyday entrepreneurship. Green entrepreneurs propose business models that are not only economically profitable but also create a positive environmental and social impact. Green entrepreneurs are aware of the need to change the way society has understood development and prosperity during the last century. They aim at integrating the environmental, economic and social axis into the core business of the company and strive to provide eco-innovative solutions to the way goods and services are produced, consumed and offered. Green entrepreneurs provide the breeding ground for starting and sustaining a green economy by providing green products and services; by introducing greener production techniques; by boosting demand for green products and services and by creating green jobs.
While the primary innovation will be the bespoke green entrepreneurship curriculum consortium partners will ensure that best practice in pedagogic instruction and the highest design standards in the production of learning content are achieved. More and more people are waking up to the innumerable benefits of on-line education and training. Flexibility, accessibility and affordability allied to a persistent need for up-skilling are the main reasons that this modern phenomenon will continue to thrive into the future. While the growth in popularity of on-line learning has brought about an increase in the number of on-line learning courses it has not had any noticeable impact on the quality of course-ware available. GoGreen will harness advances in technology to generate engaging and inspiring learning content.

Objectives

The project objectives are the following:

  1. Build the capacity of VET providers to use Mobile Augmented Technology and Simulation-based training to train private entities and entrepreneurs on how to address environmental change.
  2. Improve the coherence of VET learning strategies for the transition towards a greener economy to engage the private sector and new entrepreneurs better
  3. Harness the skills and knowledge of the private sector and entrepreneurs for green growth and climate change
  4. Increase awareness about the significance of climate change and support the development of green skills in the labour market

Activities

  • 7 Transnational project meetings
  • 1 Training Seminar (LTTA)
  • 4 Intellectual Outputs
  • 6 Multiplier events

Project results/Products

The project foreseen the production of 4 Intellectual Outputs:

IO1: VET Green Curriculum using Augmented Reality Technology

A curriculum will be produced to equip the participating VET providers/trainers to advance their skills, key competences, and increase their knowledge about climate change issues and to provide them with the necessary tools to address the challenges that private sector and entrepreneurs are facing.

IO2: Simulation-based training package

The Simulation Training Package will allow easy adaptability in multiple contexts and support the sustainability and compatibility of the training package to upcoming social and learning challenges.

IO3: MOOC for climate action

MOOCs offer a complete online learning experience for free and are designed for a large number of participants, in which anyone can enrol, most of them without entrance prerequisites

IO4: Toolkit with Policy & Practice Recommendations

A Toolkit with Policy & Practice Recommendations will be prepared, which will include a collection of lessons learned, good examples and practices, challenges and policy recommendations

6

Thematic Areas

135

All Projects

27

Project Under Implementation

108

Project Completed

Members Area

Login in Teams

This members area is out of this site.