GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy

2020 / 2022

GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy

Description

GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster
Green Economy

Green entrepreneurship revolves around a set of core principles that set it apart from everyday entrepreneurship. Green entrepreneurs propose business models that are not only economically profitable but also create a positive environmental and social impact. Green entrepreneurs are aware of the need to change the way society has understood development and prosperity during the last century. They aim at integrating the environmental, economic and social axis into the core business of the company and strive to provide eco-innovative solutions to the way goods and services are produced, consumed and offered. Green entrepreneurs provide the breeding ground for starting and sustaining a green economy by providing green products and services; by introducing greener production techniques; by boosting demand for green products and services and by creating green jobs.
While the primary innovation will be the bespoke green entrepreneurship curriculum consortium partners will ensure that best practice in pedagogic instruction and the highest design standards in the production of learning content are achieved. More and more people are waking up to the innumerable benefits of on-line education and training. Flexibility, accessibility and affordability allied to a persistent need for up-skilling are the main reasons that this modern phenomenon will continue to thrive into the future. While the growth in popularity of on-line learning has brought about an increase in the number of on-line learning courses it has not had any noticeable impact on the quality of course-ware available. GoGreen will harness advances in technology to generate engaging and inspiring learning content.

Objectives

The project objectives are the following:

1. Build the capacity of VET providers to use Mobile Augmented Technology and Simulation-based training to train private entities and entrepreneurs on how to address environmental change.
2. Improve the coherence of VET learning strategies for the transition towards a greener economy to engage the private sector and new entrepreneurs better
3. Harness the skills and knowledge of the private sector and entrepreneurs for green growth and climate change
4. Increase awareness about the significance of climate change and support the development of green skills in the labour market

Project results/Products

The project foreseen the production of 4 Intellectual Outputs:

IO1: ECVET Green Curriculum and training material for green entrepreneurship using Augmented Reality Technology
IO2: Simulation-based training package
IO3: MOOC for climate action
IO4: Toolkit with Policy & Practice Recommendations

6

Thematic Areas

131

All Projects

30

Project Under Implementation

101

Project Completed

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